JackTrip
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Master UDP listener on the Server. More...
#include <UdpMasterListener.h>
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void | Listening () |
void | ClientAddressSet () |
void | signalRemoveThread (int id) |
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UdpMasterListener (int server_port=gServerUdpPort) | |
virtual | ~UdpMasterListener () |
void | run () |
Implements the Thread Loop. To start the thread, call start() ( DO NOT CALL run() ) More... | |
void | stop () |
Stops the execution of the Thread. More... | |
int | releaseThread (int id) |
Master UDP listener on the Server.
This creates a server that will listen on the well know port (the server port) and will spawn JackTrip threads into the Thread pool. Clients request a connection.
UdpMasterListener::UdpMasterListener | ( | int | server_port = gServerUdpPort | ) |
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int UdpMasterListener::releaseThread | ( | int | id | ) |
void UdpMasterListener::run | ( | ) |
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inline |
Stops the execution of the Thread.