Open CASCADE Technology 7.7.0
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Class for iterating texture set. More...
#include <OpenGl_TextureSet.hxx>
Public Member Functions | |
Iterator () | |
Empty constructor. | |
Iterator (const Handle< OpenGl_TextureSet > &theSet) | |
Constructor. | |
const Handle< OpenGl_Texture > & | Value () const |
Access texture. | |
Handle< OpenGl_Texture > & | ChangeValue () |
Graphic3d_TextureUnit | Unit () const |
Access texture unit. | |
Graphic3d_TextureUnit & | ChangeUnit () |
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Iterator (void) | |
Empty constructor - for later Init. | |
Iterator (const NCollection_Array1 &theArray, Standard_Boolean theToEnd=Standard_False) | |
Constructor with initialization. | |
void | Init (const NCollection_Array1 &theArray) |
Initialisation. | |
Standard_Boolean | More (void) const |
Check end. | |
void | Next (void) |
Increment operator. | |
void | Previous () |
Decrement operator. | |
void | Offset (ptrdiff_t theOffset) |
Offset operator. | |
ptrdiff_t | Differ (const Iterator &theOther) const |
Difference operator. | |
const TheItemType & | Value (void) const |
Constant value access. | |
TheItemType & | ChangeValue (void) const |
Variable value access. | |
Standard_Boolean | IsEqual (const Iterator &theOther) const |
Performs comparison of two iterators. | |
Class for iterating texture set.
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Empty constructor.
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Constructor.
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Access texture unit.
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Access texture.